OLIVE
Your next step into mental health care
Who Tsantsou Chousein
Role UX, UI, Research
Year 22/23
The App was designed to make mental health care more accessible. Mental health is just as important as physical health. By making it easier to access mental healthcare, individuals can identify and address mental health issues before they become more severe. Additionally, easy access can reduce the stigma associated with mental health by providing a safe, judgment-free space for individuals to access the help they need. Ultimately, mental healthcare can help improve the lives of individuals with mental health conditions and create a healthier, more productive society.
Olive helps coaches and counselors to offer services and share knowledge, providing users with inspiring articles and psychological counselors when needed. This facilitates efficient contact between the two parties.
UX competitive analysis
Two Apps were analyzed first Mindshine because of the similarity of the topic and Docolib for its purpose of making appointments.
Mindshine
Mindshine describes itself as a tool to provide an easier approach to Mental Health Keywords are motivation, stress, balance, and mindfulness.
Key Objective
Mindshine helps you change how you think, feel and act, opening you up to increased well-being and satisfaction. We take techniques from psychology and neuroscience and break them down into small, actionable, and achievable steps that anyone can follow
Bottom Line:
Overall Strategy
If you search for Mindshine you will find many videos on youtube, from people who tried Mindshine and reviewed the App. The search presents many articles on different pages. They have an Instagram Account with over 12 K followers. Mindshine appears across media. The Google App Store has 4,7* total 1394 recession and has been downloaded more than 100.000 times.
Bottom Line:
Doctolib
Doctolib offers software that enables, among other things, the online booking of appointments with doctors, appointment management in practices and health facilities, also telemedical video consultations.
Key Objective
Doctolib helps healthcare personnel and patients. For healthcare personnel, it´s easier to organize appointments so the workload and workflow in the doctor's office are better. Patients can search for a doctor or keywords (e.g. a disease), choose the doctor, and make an appointment. Patients also get reminded of their appointments.
Bottom Line:
Overall Strategy
Doctolib is an established App. They have more than 10 Million downloads and very good reviews 4,7* in total. Their strategy is working with the doctors´ offices. In most doctors' offices, if you book an appointment patients will receive automatically a reminder from Doctolib. If you want to make an appointment on a doctors´ website the patient gets automatically forwarded to Docotlib.
Bottom Line:
List of business requirements
Risk/Opportunity
The Health & Wellness industry already offers many options. That means the competition is very high and already very distinct.
The opportunity is that more and more people talk about mental health. We can target customers who want to try this kind of app for the first time or want to have different features in one app instant of using a few apps.
Conclusion
Since marketing is essential we need to find the right platforms for advertising the app. For our older target users, we could use print media and social media platforms for the younger generation.
For a wide range of ages, we need to make the app very simple and user-friendly and still be fun and involving so that the needs of different generations will be met.
EMPATHIZE
Interview
The first interviews were conducted before creating Personas to get valuable insights into what users want and need.
Each color is assigned to a person. I group similar answers to find potential features, motivators to use the App, and usage behavior.
Affinity Mapping
DEFINE
Persona
I´m showing two personas and task flows. Together, they helped to understand the needs and behaviors of the users and to create interfaces and interactions that are intuitive and efficient. The goal is to create an optimal experience for the user, making it easy and efficient for them to complete their task.
User Persona Ayleen
"I have some difficulties with my thoughts and behaviour, I really need to be more calm and kindfull"
"I would love to be an good example for my child"
AGE 32
JOB Social Worker
STATUS Complicated
PRONOUNS she/her
LOCATION Hamburg, GER
About
Ayleen is a social worker and the daily contact
with teenager made her realize that she needs
to work on her belief system and mind to
be able to raise a child with healthy habits.
She has to set a good example for her
unborn child.
Stages & Needs
Everyday Actvities
Motivations
Frustrations
Device & Internet Usage
Destop low
Mobile high
Social Media high
Tech Know-how middle
User Persona Quentin
"I have some difficulties with beein "seen", I would appreciate a interactive plattform"
"I would love to help others to find balance"
AGE 43
JOB Qi Gong Teacher
STATUS Married
PRONOUNS he/his
LOCATION Tulum, MEX
About
Quentin living currently in Mexico, working as a Qi Gong Teacher and trying to be more involved in Coaching people on their personal/spiritual growth journey. He´s loveable and is looking for a way to share his knowledge.
Goals & Needs
Everyday Actvities
Motivations
Frustrations
Device & Internet Usage
Destop middle
Mobile low
Social low
Tech Know-how middle
Task Flow
IDEATE
Ideation
PROTOTYPE
Mid-Fidelity Prototype
After sketching low-fidelity screens on paper I used Figma to create mid-fidelity wireframes and below is the first mid-fidelity version.
TEST
User Testing Plan, Scripts, Report & Preference Test
The first interview was conducted before creating Personas to get valuable insights into what users really want and need.
Overview
Test Results
The Results were divided into the following sections
With this Test, I could figure out what was working and what needed improvement. The App evolved by applying possible solutions in the nextsteps.
Preference Test
Screen 1 is performing better, and the difference is 85% likely statistically significant.
Screen 1
Screen 2